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beserkhampster's Journal

Created on 2009-05-18 16:49:54 (#20179429), last updated 2009-08-09

406 comments received, 523 comments posted

Basic Info
Name:beserkhampster
Birthdate:11-30
Bio
Minsc (Pronounced "Minsk") is a prominent fictional character in the Baldur's Gate series of Dungeons & Dragons computer role-playing games created by Bioware. Appearing in both games of the series, he serves as a light-toned comic relief and is always accompanied by a pet hamster named "Boo", represented as an icon in Minsc's first quickslot. Minsc insists Boo is in fact a highly intelligent being in the body of a hamster ("the only miniature giant space hamster in the Realm"). Some suspect Boo may be just an ordinary hamster, and that Minsc has just taken a few too many blows to the head. (In Baldur's Gate II, he mentions that he was suffering from a head wound when he purchased Boo.)

Minsc has an assortment of battle cries. These include "Go for the eyes, Boo! Go for the eyes!", "Butt kicking for goodness", and "Squeaky wheel gets the kick!

"Minsc is a bald, purple-tattooed ranger from the Forgotten Realms country of Rashemen. Originally a berserker on his "dajemma", a rite of passage to gain entrance to the prestigious "Ice Dragon Berserker Lodge", he swore to guard the witch Dynaheir. Following his failure to do so, Minsc becomes a mercenary and self-proclaimed "defender of good".

The notion of Minsc's animal companion Boo as possibly a "miniature giant space hamster" originates from Dungeons & Dragons source material, first mentioned in the Spelljammer campaign setting which described them as giant hamsters bred to paddle wheels for flying ships, which can alternatively be bred in miniature form, looking like a normal hamster. The possibility of Boo as such was purposefully left up to the player to determine, though senior designer David Gaider noted that regardless Boo had no powers or abilities beyond those of a regular hamster. He also noted Boo was handled differently from the standard concept of familiars as creatures that fought alongside their owners, due to both the frailty of hamsters and the impact Boo dying would have upon Minsc in the game. In an open discussion with BioWare developers, scriptwriter Drew Karpyshyn described Boo's role in the game as "[providing] wisdom and moral support to Minsc".

You may also feel free to tell me anything you would like to share on my performance as Minsc and Boo.
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